AI chatbots tend to choose violence and nuclear strikes in wargames – New Scientist

Posted: Published on February 4th, 2024

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In wargame simulations, AI chatbots often choose violence

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In multiple replays of a wargame simulation, OpenAIs most powerful artificial intelligence chose to launch nuclear attacks. Its explanations for its aggressive approach included We have it! Lets use it and I just want to have peace in the world.

These results come at a time when the US military has been testing such chatbots based on a type of AI called a large language model (LLM) to assist with military planning during simulated conflicts, enlisting the expertise of companies such as Palantir and Scale AI. Palantir declined to comment and Scale AI did not respond to requests for comment. Even OpenAI, which once blocked military uses of its AI models, has begun working with the US Department of Defense.

Given that OpenAI recently changed their terms of service to no longer prohibit military and warfare use cases, understanding the implications of such large language model applications becomes more important than ever, says Anka Reuel at Stanford University in California.

Our policy does not allow our tools to be used to harm people, develop weapons, for communications surveillance, or to injure others or destroy property. There are, however, national security use cases that align with our mission, says an OpenAI spokesperson. So the goal with our policy update is to provide clarity and the ability to have these discussions.

Reuel and her colleagues challenged AIs to roleplay as real-world countries in three different simulation scenarios: an invasion, a cyberattack and a neutral scenario without any starting conflicts. In each round, the AIs provided reasoning for their next possible action and then chose from 27 actions, including peaceful options such as start formal peace negotiations and aggressive ones ranging from impose trade restrictions to escalate full nuclear attack.

In a future where AI systems are acting as advisers, humans will naturally want to know the rationale behind their decisions, says Juan-Pablo Rivera, a study coauthor at the Georgia Institute of Technology in Atlanta.

The researchers tested LLMs such as OpenAIs GPT-3.5 and GPT-4, Anthropics Claude 2 and Metas Llama 2. They used a common training technique based on human feedback to improve each models capabilities to follow human instructions and safety guidelines. All these AIs are supported by Palantirs commercial AI platform though not necessarily part of Palantirs US military partnership according to the companys documentation, says Gabriel Mukobi, a study coauthor at Stanford University. Anthropic and Meta declined to comment.

In the simulation, the AIs demonstrated tendencies to invest in military strength and to unpredictably escalate the risk of conflict even in the simulations neutral scenario. If there is unpredictability in your action, it is harder for the enemy to anticipate and react in the way that you want them to, says Lisa Koch at Claremont McKenna College in California, who was not part of the study.

The researchers also tested the base version of OpenAIs GPT-4 without any additional training or safety guardrails. This GPT-4 base model proved the most unpredictably violent, and it sometimes provided nonsensical explanations in one case replicating the opening crawl text of the film Star Wars Episode IV: A new hope.

Reuel says that unpredictable behaviour and bizarre explanations from the GPT-4 base model are especially concerning because research has shown how easily AI safety guardrails can be bypassed or removed.

The US military does not currently give AIs authority over decisions such as escalating major military action or launching nuclear missiles. But Koch warned that humans tend to trust recommendations from automated systems. This may undercut the supposed safeguard of giving humans final say over diplomatic or military decisions.

It would be useful to see how AI behaviour compares with human players in simulations, says Edward Geistat the RAND Corporation, a think tank in California. But he agreed with the teams conclusions that AIs should not be trusted with such consequential decision-making about war and peace. These large language models are not a panacea for military problems, he says.

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AI chatbots tend to choose violence and nuclear strikes in wargames - New Scientist

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